![]() ![]() You'd think this would be a good thing, but it feels overdone ultimately, most of the levels feel like average shooter fare dressed up in Star Wars clothes. In varying moments, you'll run into Chewbacca and the Millennium Falcon, Wedge Antilles, Jawas, Tusken Raiders, Tauntauns, a Rancor and a Wampa - and this list only scratches the surface. Two of the first five missions are set on Tatooine, while another is set on Hoth. Interestingly, it sometimes appears as if there was a quota of classic Star Wars references established for Jedi Academy. The early missions are simply too easy, but become much more enjoyable later on. ![]() ![]() It's sometimes hard to tell if you're really pulling off moves or just button-mashing, but it's still fun as in Jedi Knight II, the best parts of Jedi Academy are the missions where you get to let loose with your lightsaber and Force powers, slicing, dicing, flinging and crushing enemies at every turn. Combat has been enhanced with more complex moves and combos, and in addition to the standard lightsaber, you can also upgrade to fighting with two lightsabers at once, or a Darth Maul-esque dual-bladed staff. Thankfully, things get much better about two-thirds of the way in, as you come up across more lightsaber-wielding enemies and you also gain access to new sabers and fighting styles. ![]()
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